Archive

A browsable library of motion, stills, and supporting assets.

The archive is structured for fast scanning first. Featured case studies go deeper, while supporting work still stays easy to review without entering the old cinematic interface.

Soulbound Lantern presentation poster with cold blue lighting
Motion2026

Soulbound Lantern

A hero-prop showcase built to test how flame simulation, emissive glass, and controlled camera movement could sell a fantasy object as a premium presentation piece.

  • Hero prop
  • Lighting
  • Motion
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Evening Fishing poster with a deep blue dusk horizon
Motion2026

Evening Fishing

A short environment render built around dusk light, layered fog, and quiet motion to test how much mood could be carried by restraint instead of spectacle.

  • Environment
  • Lighting
  • Mood
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Iridescent holography material study
Still2026

Holography Study

A focused material study exploring layered iridescence, thin-film color shifts, and how a highly stylized surface can stay readable under controlled lighting.

  • Shader study
  • Material lookdev
  • Still render
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Camera icon render with rim lighting
Still2026

Camera Icon

A small-scale rendering study designed to make an object read crisply at both icon and full-frame sizes.

  • Icon work
  • Product render
  • Surface control
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Fourteenth study still image
Still2026

Fourteenth Study

An unconstrained image study used to test composition, material contrast, and how much atmosphere could be built inside a single frame.

  • Lighting study
  • Still image
  • Composition
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Sword thumbnail render
Game Asset2026

Sword

A stylized arming sword focused on crisp silhouette, layered material separation, and a more fantastical glass-and-metal read.

  • Game asset
  • Hero prop
  • PBR
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Ornate Dagger thumbnail render
Game Asset2026

Ornate Dagger

A ceremonial dagger study built to test ornamental detail density without losing the underlying shape read.

  • Game asset
  • Detail study
  • PBR
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Shield thumbnail render
Game Asset2026

Shield

A kite shield asset focused on wear patterns, layered materials, and broad reads that hold up in a game-facing presentation context.

  • Game asset
  • Surface wear
  • PBR
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Bow thumbnail render
Game Asset2026

Bow

A recurve bow asset focused on clean silhouette, natural material breakup, and a build that stays readable as a hero object.

  • Game asset
  • Topology
  • Hero prop
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Torch thumbnail render
Game Asset2026

Torch

A fantasy torch asset used to study layered wood, metal, and weathered surface treatment inside a compact prop format.

  • Game asset
  • Fantasy prop
  • PBR
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