Soulbound Lantern
A hero-prop showcase built to test how flame simulation, emissive glass, and controlled camera movement could sell a fantasy object as a premium presentation piece.
View projectArchive
The archive is structured for fast scanning first. Featured case studies go deeper, while supporting work still stays easy to review without entering the old cinematic interface.
A hero-prop showcase built to test how flame simulation, emissive glass, and controlled camera movement could sell a fantasy object as a premium presentation piece.
View projectA short environment render built around dusk light, layered fog, and quiet motion to test how much mood could be carried by restraint instead of spectacle.
View project
A focused material study exploring layered iridescence, thin-film color shifts, and how a highly stylized surface can stay readable under controlled lighting.
View projectA small-scale rendering study designed to make an object read crisply at both icon and full-frame sizes.
View project
An unconstrained image study used to test composition, material contrast, and how much atmosphere could be built inside a single frame.
View projectA stylized arming sword focused on crisp silhouette, layered material separation, and a more fantastical glass-and-metal read.
View projectA ceremonial dagger study built to test ornamental detail density without losing the underlying shape read.
View projectA kite shield asset focused on wear patterns, layered materials, and broad reads that hold up in a game-facing presentation context.
View projectA recurve bow asset focused on clean silhouette, natural material breakup, and a build that stays readable as a hero object.
View projectA fantasy torch asset used to study layered wood, metal, and weathered surface treatment inside a compact prop format.
View project